Image via SEGA

Veterans of the Total War: Warhammer franchise are well-versed in the machinations of the corruption organization. Central for vampires and Anarchy-aligned factions alike, they tin assist deter enemy factions from hitting deeply into supply-line territory while also serving to vitrify Chaotic factions. Creative Associates has announced that corruption is receiving a well-deserved rework for the upcoming Full War: Warhammer 3.

At best, corruption would assistance players passively defend their lands. At worst, it was a game mechanic which, while steeped in lore, could turn into little more than than in-game timers that would block Chaos-aligned factions from hit too deeply into uncorrupted territories. For Full War: Warhammer 3, corruption is going far deeper than mere percentage-based growth modifiers.

There are four gods of Anarchy within Warhammer lore, and each comes into play for Full War: Warhammer three. All corruptions max at 100 for every province, and the benefits and consequences scale accordingly depending on where and how the gods are beingness courted.

Khorne

The second-eldest Chaos god, Khorne is possibly best known for the call of his followers, 'Claret for the Claret god!' Fittingly, servicing Khorne in your province sees a marked improvement to combat power which increases depending on the corruption of the province.

  • Benefits (host faction)
    • + Control
    • + Melee Attack
    • + Charge Bonus
  • Consequences (invaders)
    • Enables attrition
    • – Attrition
    • – Control
    • – Melee Defense

Slaanesh

While the Anarchy gods tend to invoke destruction and fear, Slaanesh instead encourages followers to enjoy pleasure, overindulgence, and decadence. Aligning with Slaanesh can requite a great boost to income, while stifling your opponent's growth.

  • Benefits (host faction)
    • + Control
    • + Income from all buildings
  • Consequences (invaders)
    • Enables attrition
    • – Growth
    • – Control
    • – Income from all buildings

Nurgle

The most ancient Anarchy god, Nurgle is as disgusting every bit he is frightening. The personification of decay and pestilence, Nurgle brings about deadly plagues for whatsoever that aren't worshipping the Chaos gods.

  • Benefits (host faction)
    • + Growth
    • + Control
  • Consequences (invaders)
    • Enables attrition
    • + Chance of plague spreading
    • + Plague duration
    • – Growth
    • – Control

Tzeentch

The existence of trickery, magic, and fate are embodied within Tzeentch. Often likened to Lovecraft-esque horrors, the demons of Tzeentch are uniquely horrifying while offering a more than subtle paw toward the mortal empires than his brethren.

  • Benefits (host faction)
    • + Control
    • + Chance of Winds of Magic increasing in forcefulness
  • Consequences (invaders)
    • Enables attrition
    • – Growth
    • – Control
    • – Risk of Winds of Magic increasing in forcefulness